My submission to the GMTK 2024 Jam hosted by Mark Brown! A retro-style platformer where you rescale the level to make jumps you otherwise couldn't.


CONTROLS:

WASD / Arrow Keys  -  Movement

Space / Z  -  Jump

Up / Down  -  Rescale Level

Escape  -  Pause


Also: if the fast scaling motion is bothersome, there's an option to make it slower in the settings.


All of the assets were made by myself from scratch, within the timeframe of the jam. I used the following tools:

Godot 4.2  -  Game engine.

Aseprite  -  Art software with a focus on pixel-art.

Furnace Tracker  -  Multi-system chiptune tracker, used for music and sounds.

GIMP  -  Image editing software that I only used to export a .ico file.

Audacity (2.4.2)  -  An old version of Audacity I used to export .ogg files.


By the way, you can input this code in the level select screen to automatically unlock every level:

LEFT  -  LEFT  -  RIGHT  -  RIGHT  -  UP  -  UP  -  DOWN  -  DOWN

Download

Download
Windows.zip 33 MB
Download
Linux.zip 31 MB

Comments

Log in with itch.io to leave a comment.

This itch.io page looks awesome! You gotta give me some tips on how to do this!

A lot of it is just trial & error. I used the main colors of the game for a lot of the main page elements, and then for the banner and background images, I drew specific artworks just for them. It took a lot of tweaking and re-exporting, especially for the looping background, but eventually I got it somewhere nice. Also, the rounded pixel corners at the top near the banner is actually part of the banner image itself.

As for the animated gifs: itch lets you upload screenshots while you're uploading a game, and it allows .gif files. In fact, I believe you can even do gif's for the banner and background, though I haven't tested that yet.

Sorry I'm a bit late to this. I had college start right as the submission period ended for the jam, so I've been a bit preoccupied as of late.

No worries, thanks for the response! I'll try the gifs next time I do a game jam. Good luck with college!