Another Minor Update to Depths!


You know when you start doing something and you're like, Alright, this'll only take about an hour. And then it takes five hours...

Yeah, that's a feeling, isn't it...?

  • Made various improvements to final room.
  • Hunter gets aggressive slightly quicker.
  • Suspense strings are quieter, hunter's chasing footsteps are a bit louder.
  • Removed a few glowstick spawns in first floor.
  • Added smoothing to palette dimming effect in-game.
  • Added option to disable palette dimming.
  • UI navigation and accept sounds don't overlap as easily now.

Anyway, this might be the last update I'll do for this game. I've done all I wanted to do with it, and I feel quite satisfied with it now.

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